History

Long before dates were kept, four tribes existed. One, a large brutish race with green skin called the Orcs, another with hair like the moon and pointed ears (eventually known as Moon Elves), a tribe of what we now know as Humans and the mysterious Faun. These four tribes lived in different corners of a large continent and rarely came to meet.

Era of the Moon Elves
The Moon Elves, historically the most intelligent of the Four Tribes, Started as a nomadic society. The Elves came to discover and control the Magic Shards and the land surrounding where the Shards had been found. The area would eventually be known as The Shard Lands. This new territory was covered with immense crystal formations. The crystals glowed a deep violet and seemed to radiate with unknown energy. Infatuated with the crystals and the power held within, The Moon Elves built walls and cities around their new home to guard it from the other races. Eventually the Moon Elves learned to draw power from the crystals, which became known as Magic Shards. They used the Energy, dubbed Magic to inscribe powerful effects and abilities that changed the very fabric of reality. They would over time inscribe mundane objects with Magic using certain rituals. Believing that they alone were granted dominion over Magic due to their high respect for the Flora and Fauna, the Elves would begin using the Magic Shards to write books and scrolls with a runic language. This new form of writing would lead to what became the first written spells. After some time they had grown their once nomadic society into an advanced civilization featuring gleaming cities and Citadels. The largest and most magnificent of the Magic Shards were contained within these Temples and Citadels

Eventually, the other tribes took notice of their progress. The Humans and Orcs ceased their seemingly endless fighting to gaze in wonder at the society the Moon Elves had built. Upon further discussion, the Elves, being kind natured at heart, chose to share their gifts with the other Races. They offered simple light and tracking spells to aid in hunting and established a trade route between the three races. The Humans and Orcs would use their superior numbers and ample physical might to hunt and gather resources such as building supplies in exchange for the Magic Shards. The Moon Elves attempted to create a utopian society by assisting their new allies, advancing their respective cultures and settlements into cities of their own. Yet the peace wouldn't last. Only a year after the Trade route had been established, the Humans discovered how to Inscribe their own spells. Soon the limited number of shards the Moon Elves provided was no longer enough to satisfy their thirst for knowledge.

The Mage Wars
Little more than a year after the Humans discovered how to inscribe their own spells, they made a request to the Moon Elves to provide additional shards and allow them to develop magic of their own. The Elves refused, believing that the Humans would abuse the Magic. One Human mage, Tiramar, with his impressive aptitude for Inscriptions was appointed Leader. Feeling that Humans were not receiving their fair share of the Magic Shards, Tiramar sent groups of thieves and excavators into the Shard Lands with orders to steal more of the precious crystals under the cover of night. The theft was eventually discovered causing the betrayed Moon Elves to shut their gates and cease all trade with other races. Soon Tiramar organized an alliance with the Orcs, promising them land, riches and power. While the Orcs lacked in their abilities with spell inscription, they understood how powerful magic could be. Soon, the new allies formed armies and with their combined might, marched on the Moon Elves and the Shard Lands.

Given little time for diplomacy and no chance of surrender, the Moon Elves and their truly immense magical resources had no issue holding back the invading armies, for a time. As the Sieges continued and the efforts of the Humans and Orcs were amplified however, the Human Mages developed a new way to write significantly powerful spell-craft. This led to the discovery of an entirely new domain of Magic called Chaos Magic. Their armies bolstered with access to new spells, casters and enchanted gear, the tide turned. The Orcs, using the magic to enhance their already superior fighting prowess, led the charge on the Elven Gates. The Moon Elves had never seen such power before as they'd never had a need for such harmful spells.

Unable to defend from the walls any longer, the Elven armies were forced onto the battlefield to hold back the attackers. Many Moon Elves Fell to the Chaos Magic, but they were able to hold off the advance just long enough for a plan to be constructed. One of their three shrines would be sacrificed in order to cast a powerful large scale summoning spell. The surrounding forests shuddered as thousands of trees sprung to life, being animated and emerging as what are now known as the Dryads. Born with the historical knowledge of their creators and a will to protect them, the Dryads engulfed the enemy forces and turned the tide of battle once more. Unfortunately the newly discovered Chaos Magic proved too strong for the would be saviors of the Moon Elves. Their numbers shrinking quickly and their opponents returning from beyond the grave thanks to the Chaos mages, the Elves were forced to look for another approach. Suddenly, a young Elf named Helena interrupted the discussion to propose another option. She insisted that they stop destroying the Land's gift for the sake of saving it. Helena revealed that she had discovered a runic language and quickly inscribed a spell on a large scroll. The runes emanated with power as the formed on the page, this lost language it would seem, utilized the shards to a greater degree. Helena's spell would teleport the entirety of the Shard Lands to an alternate plane of existence; one impossibly far from the invading armies. As the High Mages cast the spell, the Land shook. The Elven Armies retreated inside the walls and the attacking forces fell to their knees in awe as the city vanished before their eyes. With nothing but a crater where the city once had stood, the remaining Dryads fled to the surrounding forests as the Humans and Orcs wandered through what remained of the Shard Lands.

Assuming the roll of King over the two races, Tiramar and his armies washed over the continent and established the Kingdom of Tirawyn, in homage to their King. Tiramar ordered the shards that remain be kept in High Mage towers spread throughout the realm. The Shards were then dispersed to aid the betterment of the two races. Although after several mining operations and much exploration of the new territory, few other Shards were discovered. Tiramar went to his grave believing that the shards had originated from the sky.

Reign of the Twisted Kings
Nearly 500 years passed and many kings from the Tiramar line took the throne, each becoming increasingly more corrupt as they aged. Meanwhile, Tirawyn was being overrun by monsters and ruffians. Many of its inhabitants took to the sea to settle to smaller islands and avoid the Kings' corrupt ways. Many adventurers were forged in these times; many armies were raised and many battles were fought. The era was named 'Reign of the Twisted Kings' because of the dark state of Tirawyn.

Reign of King Owynn
All, it would seem, was not lost. A new heir to the throne was born named Owynn. The young King took the throne on his tenth birthday after his father had passed. King Owynn was fifteen, he had recruited twelve legendary paladins, heroes of great deeds and triumph. The Paladins were stationed around the world to hunt monsters and help ease the lives of the Tirawyn's subjects. Eventually the land found peace and for it, the people loved King Owynn. As he aged, he began to feel the tug of the corruption, but was able to control it. Believing that the corruption to be a curse in his family bloodline, he vowed to never bear children and end the curse with him. However in his younger years, he adopted a young Moon Elf named Erenna who had lost her family in a village raid. King Owynn raised the girl as his own. As Owynn grew aged, the kingdom flourished. Adventurers, town guards and warriors in the land laid down their weapons and retired. Many settling down to found cities or establish family farms and businesses.

The world seemed to be at peace once and for all, but one day, the kingdom woke to the news that King Owynn had disappeared from his castle. One by one, the paladins left their posts to seek out their missing King. Erenna also left the castle in search of her adoptive father. Soon all of the paladins were lost, unable to be reached by the Kingdom. With no one to defend the lands from monsters and men, unrest and danger began to creep into Tirawyn. Four years have gone by since King Owynn's disappearance and no King has taken his place. The King's advisor has done his best to keep order among the kingdom but his search for Erenna, King Owynn and the paladins, he has been to no avail. More and more Town guards and adventurers have been donning their armor once more, but with so many years of peace many of the land's best fighters were too old to train new recruits. The citizens fear they won't be able to defend themselves from the encroaching threats.

Current Day
Today a young adventurer sails from a neighboring island in search of a new life in the exciting and dangerous world of Tirawyn. Who will this new adventurer be and what will they discover in these fantastic lands? Only time will tell.