Races

There are currently six playable races in Swords 'n Magic and Stuff, with the Drakkin being the most recent, and with the least confirmed lore.

Humans
The most common race in the game are Humans. Humans are most notable for teaming up with the Orcs leading the siege on the elves during the Mage Wars. During this time, humans also invented a new form of magic called Chaos Magic.

Sun Orcs
While not as naturally adept with magic, Sun Orcs are masters of brute force. During the Mage Wars, Orcs teamed up with the humans on the charge against the Moon Elves. Originally Orcs were only green skinned and just called 'Orcs' however, after the Mage Wars, some orcs decided to leave their burrows and become integrated with human society. This caused a change in their skin color and for the now civilized race, Sun Orcs. While Sun Orcs are a playable race, normal orcs are not. But you can still choose to be a green skinned orc, if you wish.

Moon Elves
Moon Elves, or just Elves, are a basic race with pointy ears and blueish skin. After the moon elves discovered the Magic Shards and how to draw magic from the shards, they kept the knowledge to themselves, thinking that the earth granted the ability to them and them alone. Eventually the Elves decided to share their knowledge with both the humans and the orcs as a means to help each of the races out, but the orcs and humans were not sated by the limited magic they could perform choosing instead to assault the elven land in order to control more of the magical shards. In their failing struggle to protect themselves, the elves created the dryads. Summoning them forth from the trees that existed in the Shard Lands, the dryads were created to assist the elves with the protection of their homeland. Unfortunately, even with the dryads' help, the orcs and humans proved too much for them. As a final measure enacted in desperation, a large portion of the elven society magically transported themselves and their land to another world to save their race. The Moon Elves not within the magical boundaries of the ritual were left behind.

Dryads
The Dryads were created by the moon elves, who summoned them forth from the trees that existed in the Shard Lands. These dryads were created to assist the elves with protecting their homeland but even with the dryads' help, the orcs and humans were too powerful. Dryads are skilled woodworkers. They love and respect all trees, living and fallen. They believe there's no greater honor for a tree than to be made into something beautiful and useful, like a sturdy bow or a decorative dresser.

Faun
Faun are a secretive player race that can be found in the world. Faun have a rich culture and history, but choose to remain isolated. In the aftermath of the Mage Wars, the Faun protected and cared for the Dryads, integrating them into their society, protecting them until such time that the Dryads could fend for themselves.

Drakkin
Living high in the mountains of Tirawyn alongside their cousins, the wyverns, the Drakkin are a wise and honorable race. Until recently, they have kept to themselves, only leaving their home to hunt. Drakkin were drawn out by Adventurers hunting Wyverns.