Magic

Some say magic is the root of all things wicked in Tirawyn and others disagree. They say without it, the world would be primitive and unsophisticated. Magic in the world of Swords 'n Magic and Stuff is mysterious and wonderful. Hundreds of years ago, the moon elves discovered how to perform extraordinary tasks by inscribing mundane objects with magical properties using the essence of rare magic shards. The inhabitants of Tirawyn have no innate magic within them. All magic the player can use is pulled from the essence of the magic shards. The game features five domains of magic including:
 * Arcane Magic
 * Summoning Magic
 * Enchantment Magic
 * Life Magic
 * Chaos Magic

These five domains govern every spell you can discover in the game. Spells can do many different things from a simple ball of light to help you see in a dark cavern to a portal spell that lets you travel back and forth between your own home and a location of your choosing. With no mana resource, you only have to worry about each spells' specific cooldown time. Finding magic scrolls will be a common occurrence. Each scroll will hold a single-use spell. These scrolls can stack in your inventory and can be purchased from magic shops in towns, found in chests, or dropped by magic-wielding enemies throughout the world. If you find a scroll that you do not want to waste, save it and use it to inscribe to a spellbook or a staff in order to reuse that spell over and over again. The highest tier spell books can hold up to 8 spells. You can hold as many spell books as you can fit in your inventory. Just walk in between spells on the fly should be fast and easy, making mages a highly valuable member of any party.